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Title : Finding Corresponding points for image mosaicing using Genetic Algorithm
Develop Reason : Adv. AI course project
Platform: C++ / Windows
Code : Source in VC with Sample data
Related Report : Report in .doc
Presentation : Slides in ppt
2001 CopyRight (c) Raymond Pang |
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Title : Tetris
Develop Reason : Interest First program in Direct X
Platform : DirectX 7.0 / Windows
Binary: Win32
1999-2000 CopyRight (c) Raymond Pang |
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Title : Java Simple Script-based Sprite Engine
Develop Reason : Interest
Developed with : Adelina (my love)
Platform: Java Applet
Run Online : (In Chinese BIG5)
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Comment : Special Thanks to Adelina !
1999-2000 CopyRight (c) Raymond Pang |
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Title : Lightning Simulations
Develop Reason : Adv. Graphics Course Project
Developed with : Billy Leung
Code : Source in Visual C++
Binary : Win32 (together with .scene file)
Comment : ... even follow method from paper, the result is not good enough
1999- 2000 CopyRight (c) Raymond Pang |
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Title : Fuild Dynamics Simulation
Develop Reason : Adv. Graphics Course Project
Developed with : Billy Leung
Code : Source in Visual C++
Binary : Win32 (together with config .cfg file)
Comment : ... the computational fluid mechanics and maths behind is extremely difficult ... not well developed
1999- 2000 CopyRight (c) Raymond Pang |
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Title : Similarity Query of Stock Data
Develop Reson : Adv. Database Course Project
Developed with : Billy Leung
Comment : developed based on a paper "Similarity Queries for Time Series Data", but an HTML/CGI version.
Platform : Unix
Code & Binary: C/C++ and Unix Binary (together with some generated JPG)
1999- 2000 CopyRight (c) Raymond Pang
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Title: Game #
Develop Reason : the earliest program made for interest
Binary and Source : Binary in Windows and Source in Visaul Pascal
Comment : Poorly written, AI is just thought by myself, very fool . But I like it , as it is my first program ! |